PBR Texturing Workflows Survey
1. Do you consent to participate in this survey?
2. Whats your role in the VFX industry?
3. How long have you been in the VFX industry?
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4. Out of the PBR Specular Glossiness workflow and the PBR Metallic workflow, which produces the most photorealistic renders ? *
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5. What is the easiest PBR texturing workflow to understand and use and why?
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6. What is the most flexible PBR texturing workflow?
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7. Which PBR texturing workflow do you use most often and why?
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8. Would you say that the emissive and the opacity texture maps have the least widespread use in the VFX industry?
9. Could you create a photoreal renders without the use of normal maps? If so why?
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10. Do you think it's possible to create a non-metallic as well as metallic material's without using the PBR Metallic workflow and if so how? *
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11. How many texture maps do you use when utilising the PBR texturing workflow?
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12. What PBR workflow would you recommend to beginner level 3D artists or junior texture artists to use when tasked with creating a material with a variety of reflectivities? *